As it happened, most of the guys went first. Typical stuff— some stuff was good, some stuff needed work, etc. etc. Then one of the female writers went, and she brought up an issue. A big issue. It had to do with a sexual situation in the plot, which she explained could easily be interpreted as a form of rape.
It wasn’t intended that way. In fact, the writer of the plot was mortified. The intention was that it come across as creepy and subverting… but authorial intention is often irrelevant, and we must always consider how what we write will be interpreted. In this case, it was not a long trip for the person playing through the plot to see what was happening at a slightly different angle, and it was no longer good-creepy. It was bad-creepy. It was discomforting and not cool at all. And this female writer was not alone. All the other women at the table nodded their heads, and had noted the same thing in their critiques. So we discussed it, changes were made, and everything was better. Crisis averted.
All good, right? That’s what these reviews are for.
Here’s the thing: after the meeting was over, it struck me how sharply divided the reviewers were on gender lines. The guys involved, all reasonable and liberal-minded fellows I assure you (including me!) all automatically took the intended viewpoint of the author and didn’t see the issue. The girls had all taken the other side of the encounter, and saw it completely differently— all of them. As soon as it was pointed out, it was obvious… but why hadn’t we seen it?
And this thought occurred as well: if this had been a team with no female perspective present, it would have gone into the game that way. Had that female writer been the lone woman, would her view have been disregarded as an over-reaction? A lone outlier? How often does that happen on game development teams, ones made up of otherwise intelligent and liberal guys who are then shocked to find out that they inadvertently offended a group that is quickly approaching half of the gaming audience?❞